For example.for Mountain Dwarves to become available as a PC race, the players must complete some quest(s) that open up trade routes to an isolated dwarven kingdom. Successful adventuring can "unlock" those portions of the game. Adventures will become available and the PCs will rarely have to travel (far).ģ) Available races, classes and gear will be severely limited at first. They will be building/occupying a stronghold of sorts and the burden of governing will prevent them from adventuring.Ģ) The setting will be a static local around the retured PCs' stronghold. The idea being that adventurers come cheap (especially low level ones) and die or are disabled often.ġ) my players' former PCs will be the quest givers. When my current canpaign ends I'd like to start a new one that is a bit more grim and where the players play the role of quest givers as well as adventurers.
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